To make it more realistic, you'd have to utterly DESTROY the other ranged weapons in damage. Idk, every single time I've seen a gun-type weapon introduced into a campaign it's broken one way or the other. What am I missing, here? This seems strictly less useful than a warlock with Eldritch Blast and one or more Invocations to boost it. Why this over a simple Archer fighter? Other than cool factor, obv. The grit mechanic is cool, but it doesn't do as much as the good fighter archetypes. Percy wasn't overpowered before Matt started nerfing his archetype. 2d12 and sniper range is cool, but the archetype needs to really shine to make this a better option that normal weapons.Īnd it kinda doesn't. It's.a magic item that breaks 15% of the times you use it, at best requiring an Action to fix, with a decent chance to really break, requiring a bunch of gold and some out of combat time to rebuild. Dnd 5e homebrew classes like matt mercers free#And without a feat, Pepperbox still basically needs two hands, bc you have to have a free hand to reload.īad News also isn't that great, for a weapon that misfires 3x as often (on a 1,2, or 3), and has to be reloaded every time. It never misfires, does close enough to the same damage as to make no real difference, and has the same range. He would be noticably more effective with a longbow. That, right off the bat, is a shite weapon. The misfire happened twice in one fight for Percy! The Pepperbox is a one handed longbow with a 1/20 chance of misfire, oh and you have to reload every six shots, and if you misfire and fail the repair check (an action!? To get your primary means of engaging in combat back in action!?) the thing breaks, and you have to spend actual time repairing it, spending half the bloody cost of the bloody thing again! This could happen more than once an adventure. I'm watching Critical Role, and it definately seems like Percy gets a LOT less out of his guns than the drawbacks.
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